I can imagine the light rays in Radio the Universe being pretty simple. Take a real close look at Hyper Lighter Drifter. A more broad question is what kind of tricks, smoke and mirrors, etc are games like Hyper Light Drifter Take a look at some of this images of Hyper Light Drifter, and Radio of the Universe. Specifically, for example, lets say I wanted to create small little patches or fields of glowing mushrooms amongst the swamp grass and dirt. I have a question on how to replicate some of this stuff. By this I mean lighting, more tiles/textures, larger tiles/textures, more animations, unique styles, more particles, shaders, etc. So, of course, newer games with retro pixel art styles are pushing cooler effects compared to older pixel art games. Can pixels and game engines handle that without looking weird, distorted, blurry or whatever? I want my game to have a high birds eye view like this. Let's say I want this hypothetical RPG game to 2 or 3 different levels of zoom like a Diablo or PS2/XBOX Baldur's Gate. Maybe it's dumb now when I think about it. I'm playing with the idea of the planet being entirely a depressing marsh or swamp planet with appropriate flora and fauna. Here's the gist the the world: the protagonist is incredibly ancient automaton with a prophecy to fulfill that travels an old surrealistic, alien world with strange and intelligent flora and fauna. I've come up with a bit of a story to the world to inspire the alien world. I want to create an alien and surreal marsh world and I actually want to put it in Construct 2 for fun. Maybe a mix of texture-y Gameboy-ish RPGs with more colors, small player characters, large enemies, large environment sprites/props like trees, tall structures, ruins, caves, etc. Like I've mentioned before, I want something stylized and simplified. It's a combination of the art styles I wish my pixel art to look like. I've also added an art style mood guide at the bottom. I also posted this update in my thread on WayofthePixel. I've added some pics to help me make my questions clear. Any thoughts? So after collecting a bunch of reference, I now have some questions. I think I might work with a magenta, brown and gold color palette. I felt I needed to create some sketches and concept art for a more alien world/landscapes/marshes too. So I worked on this project for a little bit longer but I felt I still needed to collect more art style reference. So it's been a while since I've posted on any new updates on this project! Thank you for the comment Limes.
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