![]() ![]() I've spent the last month or so doing just that, and now you can benefit from it. Enter the Extended Character Generator by this allows you to create new Templates of any dimension, I was able to leverage tall characters and clothe them appropriately with some of the RMMV outfits, modified for the taller sprites.Īlso, I've looked around for Dragon faces and battlers, and found a few, but thought, wouldn't it be nice if there was a Character Generator for them, so you could make an infinite number of dragons? My game has about 20 dragon characters in it, as well as enemies, so it was a valid thought. The RMMV Sprites are beautiful, crisp high-resolution characters, but I like the taller sprites and didn't want to lose them. Also, I find it a little hard to see the outfits on the characters. However, these graphics didn't port well to RMMV, as the resolution was less, so they ended up only as tall as the Chibi sprites that the current RMMV Generator creates. I loved the Tall Mack Sprites that were available in VX Ace and while trying to make my game there I created quite a few characters using the Mack Sprite generator. Updated this initial post with new samples in the Spoilers, sized so you can actually see them! -) I've repackaged the RXGE and included new items like Nurse outfit, spacesuits, modern clothes. Maker Required: You need to have a copy of MV in order to use these. However, if editing the tall sprite generator parts, you need to copy the terms shown here, and give credit to Kadokawa and HiddenOne, and Lynvia. ![]() ![]() Repost of Edits: On the RMMV Forums, yes. Besides, I might like to use your edits in my own game! I'd like to include other tall sprite content here when possible. Repost: No, but you can put a link to this topic.Įdits: allowed, but PM me. You can only do the same routine so often until you need to do something else.Credit: Lynvia and Kadokawa as much of this is edits of RTP, also HiddenOne for the tall spritesĬommercial: free, I'd like a free copy of your game! (I'm planning lots of breaks, loading things into the generator is fast but.tedious. I'm gonna go to bed soon, but I'll expect I can finish that in the next 1-2 days. I'm still looking for the perfect method for a one-click script, but I'm not sure I'll ever find it.Īs for the generator: I've resized&repositioned all accessories for male & female and am currently in the process of loading them into the generator. I'm doing the hair with the same script as the head: instant result on a click on all 8 characters on all 12 slots per character - but as you can guess, such brute force methods do leave small details behind that need to be improved afterwards. (You might find irregularities though, it ideally should always be touched up at the end, since I'm selectively cutting two lines out rather than transforming it or resizing it - to preserve more detail.)ĭo you have a certain pattern of how you resize the hair or do you just redraw it by hand? I'm using a script that slims the head on click by 1 pixel on either side at places where they're not usually missed. I'm not even close to being a sprite artist, so I'm handling that via automation. The Slim head you see above is actually not done by me. Maybe I should check that out and see what the measurements are. ![]()
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